This guide is an introduction to how audio can be utilized for student assignments and projects. Through the use of audio, students can further develop language skills or discover new ways to interpret and present an argument.
Purposefully, this guide for audio remains broad in scope as it is intended to cover various ways in which audio can be incorporated into your classroom. Below you will find a few example projects to help guide you as you think about the use and types of audio projects.
You will find suggestions for resources, tutorials, assessment, and learning goals in the rest of the guide.
Example Audio Projects
Greek and Latin, an approach to orality: Dickinson College project that allowed students to explore Greek and Latin literature in a unique approach to close reading.
Semester in the West: Styled like NPR, these podcasts are by Whitman College students about their experience in the Western United States. Topics vary greatly.
For further questions or inquiries, feel free to reach out to any of the Educational Technology staff at their information below:
Jon Breitenbucher, Director: email@example.com
Emily Armour, Educational Technologist: firstname.lastname@example.org
Megan Smeznik, Educational Technology Associate: email@example.com
Maira Senoo, Educational Technology Associate: firstname.lastname@example.org
Student Learning Goals
Project Goals (Dependent upon the assignment or project)
- Demonstrate skills in research and collaboration
- Utilize audio to present an argument in a different manner or engage with classroom materials
- Expose students to the elements of audio tools and their capabilities to facilitate learning and research
- Help students to develop a greater understanding of the importance of listening as active learning
- Employ the use of sound through various modes of media (i.e. speaking, music, radio, etc.)
- Begin to develop the skills to understand best practice for the use of audio tools and software
- Utilize software and technologies such as microphones and audacity as specified by the faculty member (ie. Audacity, Garageband, etc. )
- Attend and participate in any workshops to prepare students to utilize the tools and engage with the audio experience
- Specify which types of technologies and tools that students should expect to utilize for the project
- Acknowledge this type of project requires work on the part of both students and the faculty member
- Clearly outline the project and its goals by working with Educational Technology and other collaborators
- Define and present to students a clear outline of the project goals and assessment
- For instructions on how to install audacity, visit the Audacity wiki page.
- To export to an MP3, the LAME encoder plugin must be installed. Visit the Audacity wiki page and scroll down to the section, “How-To.”
- The Audacity wiki page also provides links to the Audacity website and manual.
On Campus Sources:
Educational Technology, Morgan Hall 4th Floor, email@example.com
Digital Studio and Production Planning Studio, Andrews Library
Digital Media Bar, Andrews Library
Pedagogical and Course Implementation Sources:
Listed below are two types of assessments that could potentially be utilized for an audio assignment. This section will be periodically updated with new types of assessments and examples. It is highly encouraged that before implementing an assessment for an audio project that you reach out to the Educational Technology staff as we can sit down with you to help provide constructive feedback on the assessment for the assignment.
Resource about Single Point Rubrics from the Cult of Pedagogy Blog